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- MASTER OF DIMENSION
- Solution by CRASH
-
- This is a story about a young dude who tried to save the universe by retrieving
- the Merlin's staff part from several dimensions. The interface is quite easy,
- and the graphic are good. Except for a few bugs about file Advent.res ( it keeps
- me busy to save the game often 'cause the game will go out accidently ). So down
- to business.
-
- GRANDMA'S HOUSE
- Get food bag on the dresser. Then climb the ladder to the attic. Get hook from
- the left jugs. Browse the stacks on the right several times until you get the
- cement. And you can read several news also. Then open the cabinet. And get the
- strange metal object. Hey, that's the dimension travelling machine. Now you have
- the access to 5 other dimension. There are 3 buttons on the device. The left
- one is for closing the device, the right one is to start the travelling. Now
- go to the Alien dimension ( the one that shows a green planet on the screen ).
-
- ALIEN DIMENSION
- Get the riffle from beside the cabinet. Get the casette and the trophy from the
- shelves. Talk to the aliens that sitting on the slimy dirty chair. Hey dude, what's
- up. He'll told you about the booooriing soap opera program on the TV. Look at
- the TV. Yes, the shows is totally boring. Now turn on your device, then you'll
- see a new dimension appear ( the one that shows you a TV on the screen ). This
- new dimension can only be accessed from the Alien dimension.
-
- SOAP OPERA DIMENSION
- Watch the boring opera. Then go to the kitchen. Use the foodbag with the dog.
- Now you can open the storage cabinet. Rumble in it, and you'll find a shovel and
- a rope. Now beam up Scotty to the next dimension. The Noir Dimension ( the one
- that shows you a picture of man with a hat in blue ).
-
- NOIR/DETECTIVE DIMENSION
- Watch the long sequences. After you arrived in the musseum, look at the glasscase
- then get the metal rod. Talk to the woman ( she's surely one hot babe ). Then
- go out. Now after a sequence, you'll arrive in some bar. At the card game, you
- should choose 4 diamond for the next card. Why ? See the different between the
- cards, it shows 3 then look at the card arrangement. Now you see the sequence ??
- Then you'll received a puzzle book. Go to the port.
- Give the hook to the sailor. Open the crate on the bottom right. Get the plier
- and the jack. Go out and visit the cemetary. Talk to the gravedigger. Go out and
- choose the museum. You're right, she's the thief. Read the memo on the glasscase.
- Now choose the cemetary. Then go inside the cemetary. Find Blackthorne grave.
- Use shovel on it. Dig one more time to open the chest. Look at the skeleton.
- Yesss the first part. Get the part. OK, this dimension is finish. Now, go to
- the record shop dimension ( the one that shows you a picture of modern buildings ).
-
- RECORD SHOP DIMENSION
- Talk to the boy on the road. Give him the casette. Green and proud. Green and
- proud. That's a cool song, NOT !!!! He wants you to get the gold record from
- the Tiger gangs. Go up to the street. There's a thief here. Go behind the barrel
- on the left. Now the thief should shows up. As soon as he reach the car. Double
- click on the car to catch him. Gotcha !!! He'll drop a can opener. Get it. For
- now that's enough about this dimension, travel to next dimension : The fairy tale
- dimension ( the one that shows you apicture of a castle and a landscape ).
-
- FAIRY TALE DIMENSION
- Talk to a strange man that trying to open a jar with a saw. Is he a nutcase or
- what ??? Help him by giving him the ultimate device, THE CAN OPENER !!!! He'll
- thank you by giving you his saw. Go accross the bridge to the castle. Knock on
- the door. A princess will ask you to help freeing her from the cursed castle.
- Hey, this is a fairy tale dimension, remember !!! OK, princess I'll help you.
- Now go pass the strange man to the landscape. Talk to the bard. He'll teach you
- how to open music box. Poke the clown eyes until he says : " Ouch !!!". Hit these
- buttons in order : star, circle, cross, triangle, and rectangle. Then pull the
- lever. That's it, a secret compartment will open. Get the gold coin. Do the same
- thing with the music box in grandma's attic and you'll find some money. Now get
- the skin bottle that hangin' on the tree. Enter the cave just under the tree.
- Talk to the gypsy. Sleep on the bed, you'll get a vision about the coin. Get the
- dress on the wall. Now beam back to Soap Opera Dimension.
-
- SOAP OPERA DIMENSION
- Back to the dining room. Now we must make this show an interesting one. First,
- eat the banana on the table and throw the skin on the floor. Then use the saw
- with the furniture. Now, it's show time. You'll see the actor fall to the floor
- and make a funny movement. Get the tapestry on the wall near the stair. Then beam
- out to the Alien dimension.
-
- ALIEN DIMENSION
- Talk to the alien. He'll laugh a lot and then he'll give you the 3rd part of the
- staff. This dimension is finish. Go back to the fairy tale dimension.
-
- FAIRY TALE DIMENSION
- Give the tapestry to the gypsy. In return she'll give you a note with a numbers
- on it about the future. Hmmm.. This like a lock code number. Go out and go up.
- Get the wooden rod near the barrel. Enter the blacksmith. Talk to him. Hmm...
- he needs a gem for his sword. Go out and continue your journey to the dark castle
- up north. Look at the lock on the gate. Open it with these sequences :
-
- o o o ---> 6 times Note : To open the gate, you should
- o o o ---> 9 times make the green light, turn to
- o o o ---> 4 times red.
-
- | | |
- | | |
- V V V
- 5 8 3
-
- Try to knock on door. Not working. Use the jack on the bottom right corner of
- the big door. Pump it. It should lift up the door. Slide under it. Meet the north
- wizard. Get the sleeping powder on the left and hand statue on the shelves. Then
- talk to him. He'll tell you about the labyrinth under his castle. Click on the
- rug to enter the labyrinth. On the left wall, there's a secret panel that open
- the way out from this labyrinth. Now, we leap to another dimension first. We got
- more things to have before we enter the labyrinth. So go to the "future" like
- the gypsy woman has told you.
-
- SPACE STATION DIMENSION
- Talk to the sick man on the floor. Hey, there's a virus spreading all over the
- space station. Enter the elevator. Go to the storage room. Enter the code number
- from the gypsy woman to unlock the glass door (160170). Yes, got it. Get the computer
- CD-ROM from the cabinet on the right. Move the tin plate. Hey that's a huge magnet
- behind it. Get the magnet. Then go to main computer room. Use the CD-ROM on the
- panel. Then talk to the computer. Disengaged the time sequenced. Piuuh, that's
- a close one. Go to main computer room. Use lockpick from the detective to open
- the panel on the middle. Get the second staff part. Go to the medical lab. Get
- the chip from the left robot. Try to use the computer. Not working 'cause the
- body blocking the way. Push the dead body twice to roll him over ( or .. should
- I say kick ). Use the chip on the computer. Hey there's something in the slot.
- Get it with the pliers, then re-insert the chip. Listen about the antidote of
- the virus. After that, look on the medical cabinet. Now it's open. Get the AB3Z3O.
- In your inventory, combine the half antidote with the lizard's tail. That's should
- make the antidote, yikes !!!! Go to the sleeping chamber. Get the glasses on the
- bed at the bottom. Go back to main control room. Give the antidote to the sick
- man. In return, he'll give you his dimension language translator. Wowww that's
- cool. Now go back to record shop dimension.
-
- RECORD SHOP DIMENSION
- Enter the record shop. Talk to the owner. Give him the glasses. He'll let you
- into the storage room. That's a huge room. Use the magnet on the piles to get
- the gold record. Huuh ??!! I think the magnet can't attract gold. Aah what the
- heck. Go out. Go back to the boys. Give the little girl the dress from the fairy
- tale dimension. She'll give you her hairpin in return. Go to the right. Talk to
- the strange man. He's definitely a sick dude. Enter the CD shop. Talk to the
- Tiger gang member. He'll ask you to meet him at the basketball court. Talk to
- the owner and he'll let you into his toilet if you can find him the keys. Go out
- and head to the left to the basketball court. Talk to the gang's member. Fill
- the skin bottle with water at the fountain. Now what must I do to get the old
- record ?? Go to Fairytale Dimension.
-
- FAIRYTALE DIMENSION ( LABYRINTH )
- OK, now we're ready to enter the labyrinth. Head to the circle door ahead. Watch
- out of the middle floor ( step on it and you're a hot meal for the wizard ). Look
- carefully at the coin in your inventory ( 532 ). Then remember what has the statue
- told you; "The right way". So push the right button 5 times, left 3 times, then
- right again 2 times; just like opening the safe. That's it. Enter the labyrinth.
- You'll be facing a HUGE maze. So help yourself to find the way out. OK, OK I'll
- help you this time ( guess you're lucky ).
- - N N N E N N E N N N N N N N N N N W W W W S S S W S S S W W S S W W W W
- N N W W S S S S S E E ( You'll see a chasm here ) E E S E E S E E E E S
- S S S S S S W W N N N N
-
- You'll arrive at the lower bridge. See the column on the left and the right.
- Then arrange the pictures on the left column from the baby ( at the top ) to the
- death. Pull both levers on the left and the right. That's it. Cross the bridge.
- Now you'll see a pole bridge. Step according this sequence :
- - R1C1; R2C1; R3C1; R4C1; R5C2; R6C2; R5C3; R4C3; R3C4; R4C4; R5C5; R6C4;
- R7C4; R8C3
- Note : R = Row; C = Column; count from the left to right.
-
- Continue the journey up and facing the chessgame. Here's the solution :
- - R2C2; R4C3; R3C5; R2C3; R4C2; R3C4; R5C5; R6C3; R4C4; R6C5
- That's it, exactly on 10 moves.
-
- After this you'll be facing another labyrinth ( Oh, nooo not again !!! ). Here
- the direction :
- - N E E N N E E N N N W W W N N
- You'll arrive in front a kitchen with a fat lady in front of it. Give
- her the hairpin the enter the kitchen. Look carefully at the tapestry.
- Notes the middle pattern from left to right.
- - S S E E E E N N E E N N N
- You'll see a skull bridge here. Jump until the 4th bones the use the
- hanging vine to cross the acid ( the one on the left ). Read the metal
- plate. Use the pattern to push the button. Voila the panel will open.
-
- Then, you'll be facing the final riddle. It's the hourglass room. Read carefully
- the plate up the stairs. Yes an interesting riddle about days. Here's the hints :
- - 2 days before Sundays --> Friday ( 5 )
- - 3 days later --> Monday ( 1 )
- - 1 days before --> Sunday ( 7 )
- - 2 days from now --> Wednesday ( 3 )
- - Birthday on Tuesday ( 2 )
- - 3 days from now --> Thursday ( 4 )
- - The party must be held on another day --> Saturday ( 6 )
- - So use the hourglass from left to right ( 5,1,7,3,2,4,6 )
-
- That's it now it's time to insert your hand in the lion's mouth, yuuuck !!!
- From the right mouth you'll get a gem, and from the left a key. The secret door
- will open now. Enter. Goodbye maze !!!
-
- Head to the blacksmith. Give him the gem. Then learn the swordskill in 5 years.
- What !!! Yes my friend, 5 years. So learn it. And you become a warrior. Hmmm...
- nice touch. Then head to the castle. Knock the door. Use the key to save the
- princess. But.... oh no. She's soooo ugly. Can we rewind the act please ??????
- OK you got it. This time don't open the gate and keep the key. Now use the dimension
- machine. Choose anywhere, and you'll be transported to the wild west and finally
- the vampire dimensions.
-
- VAMPIRE DIMENSIONS
- Yup, you'll end up in a cell. Talk to the other people in the cell. Use the rope
- with bars. Then add metal rod with it. Try to bend it now and the alien will help
- you. Go out to the right. Use the sleeping powder with the guard. Get the keyring.
- Pull the lever near the guard. Shoot all the guard that shown up with your laser
- gun. Go left. Left again. Use the keyring to unlock the locker. Get your machine.
- Go left. Hey strange the machine doesn't work. Use your laser again to blast all
- the equipments here. That's should do it. Use your machine again to travel to
- the record shop dimension.
-
- RECORD SHOP DIMENSION
- Use the gold record to mess with the tiger gang at the court. Use it to slash the
- leader. Yikes, nice touch. Get the record. Talk to the boy on the street twice
- and report to him about the record. Go to Phaza. Give the record to the band.
- Watch the show. After the shows is over, trade the throphy with their prize. Yes
- that's the 4th part. Go to CD shop. Use the key to unlock the toilet. What !!!
- Hey it's work. I don't know why but it's work. Inside just take a pee and take
- the toilet paper. Now travel to The Egyptian Mural Dimension.
-
- EGYPTIAN MURAL DIMENSION
- Use the translator with the old man. Now, he talks well. Go left. Talk to the
- slave. He'll tell you to push the boulder to the pit if you want to go accross.
- Use the wooden rod 3 times to lift up the boulder to the pit. Go left. Look at
- the statue. Hmmm... it's missing a hand. In your inventory, combine the water
- skin bottle with the cement. Then use it on the statue. Next, stick the hand
- statue with the statue. Now it should do it. Use the statue to lift you up. Use
- the toilet paper with the mummy. Go right. Talk to the king on the throne. Solve
- his triangle puzzle. There're 16 triangles on it. On the most left sand's compartment,
- release the sand 9 times. Then release the sand 7 times to the place next to it.
- That should answer the puzzle. Go right. Climb to the 3rd level. Look at the
- panel on the wall. Use this order to raise the wall :
-
- -
- - o
- - o
- - o
- - o
- - o
- -
-
- Go left. Talk to the sphynx. Give him the puzzle book. Go left. Use the sword to
- scare the creature. Get the final part. Then you'll be transported to Merlin's
- hideout. Choose the letter "T" for sent. That should finish the game. NOT !!!!
- I guess there will be MOD part 2 because the north wizard isn't dead yet.
-
- See Ya !!!!
-
- Thanx for the help of my friend : Helen Kopanau, thanx pal !!!
-
- Copyright @December 1996 CRASH
-